Posted: May 31, 2011
Education as an app: Part 2
I'd like to suggest an unusual twistBy Thomas Frey
In 2007, I predicted that someone would create a rapid courseware builder within the next two years that would instantly generate millions of new courses seemingly overnight. Well, that didn't happen.
Turns out, creating the user interface of a rapid courseware builder is a very difficult problem to solve. However, the work being done at Learnable.com, udemy, and Skillshare is very encouraging.
The trick is creating a cross-cultural user interface that works equally well for the course-creators as the course-takers.
In addition to solving the problems of authoring a new course, these sites need to develop a rich user experience. This means they need to somehow understand what's going on inside the head of the student, their interests and preferences, and match them up with a recommendation engine that accounts for prior learning, prerequisites, and the fickle nature of humans.
To make it even more challenging, they need to incorporate some sort of rating system that allows the best courses to rise to the top. These are very hard problems to solve. And I still think one of these companies, or one similar, will revolutionize the world of education.
However, I would like to suggest an unusual new twist in this strategy - courseware apps.
Education as an App
When it comes to mobile apps, we are experiencing a sea change in attitudes as to how we view the world. In just a few months, the total number of available apps will exceed 1 million. Sometime next year, the number of available apps will exceed the number of books in print.
Apps are a piece of information that we interact with on a far different basis that a traditional book. They serve many purposes and enter our live from thousands of different angles.
To put this into perspective, it's easy to visualize...
1. The app as a source of information
2. The app as an experiences
3. The app as a tool
4. The app as an extension of your business
5. The app as a source of inspiration
6. The app as a decision maker
7. The app as an idea generator
8. The app as an accomplishment
This last one, "the app as an accomplishment," is the one that has been keeping me up at night. Envision, if you will, a group of 20 students entering a classroom sometime in the future. After a brief orientation period and a little time spent getting to know each other, each student is given the option of choosing one from a list of ten possible apps.
Each of these apps is a one-time-use course-project oriented around a specific accomplishment. Over the coming weeks, students will be tasked with completing the assignment they have been given, and once their "accomplishment" has been completed, they can move on to their next course. Their interaction with other students will be on an informal basis, and teachers will serve more as coaches than traditional instructors.
The accomplishments can range from online activities such as building a website with a specific feature set, to launching a blog site with a specified number of entries, to creating a database with designated properties for interaction.
In addition to online activities, the apps can be oriented around off-line tasks such as building a piece of furniture, conducting a survey and tabulating results, or performing an experiment with animal or human subjects.
Whether the work is done online or off-line, human evaluators will be used to assess the results. In some cases it may be possible to build an app around an automated evaluation process, removing teacher bias from the equation.
Wrestling with Credibility
Companies like Learnable.com, udemy, and Skillshare are working hard to overcome the credibility barriers and reach some sort of tipping point.
By working within existing institutions, giving teachers new tools that are a quantum leap forward in both usability and efficiency, this kind of effort has the potential of giving a new startup instant credibility. For the students, this means gaining a known form of status and credits from a recognized institution.
This also may be the baby-step of change needed to unlock the doors of higher learning.
In the coming years, we will be transitioning from an education system based on teaching to one that is oriented around learning. Teaching requires experts, and as information expands exponentially, we lose our ability to train new experts fast enough. Teachers have become the chokepoint.
Learning, on the other hand, doesn't require topical experts. Instead, it requires good, competent coaches.
If we are to successfully make the transition from teaching to learning, we will need to focus on new and better tools for coaching. As a society, we are not able to unlock the true potential of every individual by simply providing better teachers and a more aggressive structure for students. The failure points lie within the system itself. Rather, their true potential can only be realized by unleashing the genius within.
Thomas Frey is the executive director and senior futurist at the DaVinci Institute and currently Google’s top-rated futurist speaker. At the Institute, he has developed original research studies, enabling him to speak on unusual topics, translating trends into unique opportunities. Tom continually pushes the envelope of understanding, creating fascinating images of the world to come. His talks on futurist topics have captivated people ranging from high level of government officials to executives in Fortune 500 companies including NASA, IBM, AT&T, Hewlett-Packard, Unilever, GE, Blackmont Capital, Lucent Technologies, First Data, Boeing, Ford Motor Company, Qwest, Allied Signal, Hunter Douglas, Direct TV, Capital One, National Association of Federal Credit Unions, STAMATS, Bell Canada, American Chemical Society, Times of India, Leaders in Dubai, and many more. Before launching the DaVinci Institute, Tom spent 15 years at IBM as an engineer and designer where he received over 270 awards, more than any other IBM engineer.