Posted: October 07, 2013
More snapshots from the future
"My game told me I should meet you."By Thomas Frey
(Editor's note: This is the second of two parts. Read Part One.)
In looking at generational changes, it’s important to put everything into context – what things have changed and what has stayed the same.
I’ve chosen to frame this discussion around middle class teen-agers in the U.S., an influential, trend-setting segment of American society. Experiences differ greatly depending on economic status, cultural upbringing, community, location, and family structure, so this is not intended to be an all-encompassing look at teenage life, just snapshots of generational differences.
1994 – America’s appetite for listening to all the lurid details of a sexual scandal had been growing. The scandalous Supreme Court confirmation of Clarence Thomas (1991), with Anita Hill offering riveting details about Thomas’ sexual exploits set the stage for a far more dramatic Monica Lewinsky scandal to follow in 1998.
Being gay was taboo. Porn was largely restricted, available only in printed form (Playboy, Hustler, Penthouse) and on VHS tapes (DVDs came later in 1997).
Fear of venereal disease turned teens into condom-carrying opportunists with most sexual encounters still happening in the back seats of cars.
Unwanted pregnancies were a problem, disdained by families and the community, and it was largely up to the teen to manage the details of her life.
2014 – Sexual scandals are still enough to get an elected official thrown out of office as in the case of Silvio Berlusconi or Anthony Weiner, but they are losing much of their draw as attention-grabbing headlines.
With the pervasiveness of the Internet, every teenager has discovered pornography and much of the mystery is now gone. To normal test-their-limits teens, online videos have become an instruction manual, of sorts, for experimentation. Sexting is now commonplace and services like Snapchat, where the image goes away after a few seconds, is a safer way to be momentarily provocative.
Being gay is not only accepted, but shown as normal on virtually every TV, book, or movie making the charts.
The hookup culture has made sex nearly as casual as kissing. Unwanted pregnancies are more likely to result in a child that is raised by parents, grandparents, and other family members.
2034 – Salacious sex stories of the past will be viewed as boring news in the future. Video tabloids still try to use them to grab attention, but each year they seem to become less effective.
For teens, the Penthouse under the mattress or online porn has been replaced with a full sensory virtual experience. Their first sexual encounter is with the cyber-twin of a consensual partner or cyber-prostitute that costs money.
For teens, sex of this nature will come early and often, and most will be anxiously awaiting the next release of the new and improved super-enhanced experience.
Being gay is yesterday’s news and largely an accepted lifestyle choice.
With fewer and fewer children being born, teen pregnancies and having babies is now a status symbol among young women. Gone are the rigors of child rearing as family members and institutionalized childcare pool together to give them back much of their pre-pregnancy freedom so they can return to an active youth lifestyle.
1994 – TVs were large bulky appliances that take up a good portion of the living room. Virtually all of them were connected to cable television and a VCR. Bookshelves had as many VHS tapes of popular movies as they did books.
Watching normal broadcast TV is a syncopated experience with long and frequent ad blocks giving people time to “do things” during the commercial breaks. Parents who wanted their teens to do something typically received an, “I’ll do it during the commercial,” reply.
Even though VCRs allowed people to record a show for later viewing, few actually knew how to run their VCR, many of which still had a “flashing 12:00” that was later covered with duct tape or cardboard.
As a result, the schedule of TV shows drove the schedule for the entire household, with many planning activities around the times of their favorite shows.
Most hated to be in the room when a young guy had the remote control. Constantly flicking through channels to find something better, he’d typically settle on watching the second half of something he’d seen before.
Movies were typically remembered by the second half because few have ever seen the opening.
For teens, who all have their own smaller screen TVs in their room, the television also served as a game console. The hot new video games in 1994 were World of Warcraft and Myst.
Thomas Frey is the executive director and senior futurist at the DaVinci Institute and currently Google’s top-rated futurist speaker. At the Institute, he has developed original research studies, enabling him to speak on unusual topics, translating trends into unique opportunities. Tom continually pushes the envelope of understanding, creating fascinating images of the world to come. His talks on futurist topics have captivated people ranging from high level of government officials to executives in Fortune 500 companies including NASA, IBM, AT&T, Hewlett-Packard, Unilever, GE, Blackmont Capital, Lucent Technologies, First Data, Boeing, Ford Motor Company, Qwest, Allied Signal, Hunter Douglas, Direct TV, Capital One, National Association of Federal Credit Unions, STAMATS, Bell Canada, American Chemical Society, Times of India, Leaders in Dubai, and many more. Before launching the DaVinci Institute, Tom spent 15 years at IBM as an engineer and designer where he received over 270 awards, more than any other IBM engineer.